PLAYING WITH REALITY GAMING IN A PANDEMIC
- games
- Categories:Politics & Government Psychology
- Language:English(Translation Services Available)
- Publication date:October,2022
- Pages:360
- Retail Price:(Unknown)
- Size:129mm×198mm
- Page Views:70
- Words:(Unknown)
- Star Ratings:
- Text Color:Black and white
Request for Review Sample
Through our website, you are submitting the application for you to evaluate the book. If it is approved, you may read the electronic edition of this book online.
Special Note:
The submission of this request means you agree to inquire the books through RIGHTOL,
and undertakes, within 18 months, not to inquire the books through any other third party,
including but not limited to authors, publishers and other rights agencies.
Otherwise we have right to terminate your use of Rights Online and our cooperation,
as well as require a penalty of no less than 1000 US Dollars.
Review
Jeremy Dela Rosa, Leyline (formerly Blizzard Entertainment)
Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times.
Aaryn Flynn
Description
In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse.